It seems that Gamescom fever has started early, with Treyarch releasing an unprecedented amount of details for their upcoming futuristic shooter Call of Duty: Black Ops II. So much info in fact, that one article just isn’t enough. Firstly we will look at the new 10 point create-a-class system that has fans foaming from the mouth and the many new weapons, perks and attachments we can expect when the game lands on November 13th this year.
So my fellow Call of Duty comrades, grab the nearest sitting apparatus and read on and indulge in what Treyarch is offering us this gaming year.
10-Point Create-A-Class System
The new create-a-class system will no doubt differ from what we have usually seen in a Call of Duty title. With every game in the series up to this point using the same system of unlocking a weapon and having limited choices to really make your class around it, Treyarch has set out to change that. So how does it work? The player will be allocated 10 points to make their class with, it is completely up to the player how they use these points to make their load out, with many different avenues to take.
For example, if you decide to use all 10 points on your characters perks, then you can have 6 perks instead of the usual 3, this however means you have no gun and have to try your luck at picking one up on the battlefield. Another way to spend the points is to completely pimp out your primary weapon, adding dual attachments with all the trimmings, as well as adding attachments to your secondary weapon.
The system works with equipment as well as weapons, with lethal grenades and others fitting into the feature. The addition of the new system will give hundreds or even thousands of variable class variations for gamers to mess around with until they find what suits them.
The Wildcard feature fits into the 10-point create-a-class system explained above. If one spends a point on a Wildcard, working as a rule-breaker of sorts, it will allow the gamer to add another attachment to a gun ( 3 being the total) among other things. These include:
- Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
- Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
- Overkill — Take a primary weapon as your secondary weapon.
- Danger Close — Take a second Lethal.
- Perk 1 Greed — Take a second Perk 1.
- Perk 2 Greed — Take a second Perk 2.
- Perk 3 Greed — Take a second Perk 3.
- Tactician — Take a Tactical grenade in place of your lethal Grenade.
Black Ops II will fade away from the usual killstreak system we are all used to and take a different approach when it comes to getting those awesome missiles, aircrafts or care packages that make life a lot easier on the battlefield. The game will see the introduction of Scorestreaks for the first time. The Scorestreaks works so any major action performed, such as capturing flags, kills, assists, basically anything Samaritan like will give you the player and your team valuable points.
When you reach a certain amount of points for yourself or your team during the game, rewards will become available for you to use,from Microwave turrets to futuristic RC XD cars. For the full list of Scorestreaks check them out below.
- RCC — 325 points — A remote-controlled car packed with explosives.
- UAV — 375 points — Shows enemies on the mini-map.
- Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
- Care Package — 450 points — Air drop a random Scorestreak.
- Counter-UAV — 475 points — Temporarily disables enemy radar.
- Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
- Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling.
- Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
- Death Machine — 600 points — Your own personal handheld mini-gun.
- Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
- War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
- Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
- AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote-controlled.
- Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy’s mini-map.
- Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
- Escort Drone — 1000 points — Get personal air support from an escort drone.
- Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
- EMP Systems — 1050 points — Temporarily disables enemy electronics.
- Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
- VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
- Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
- Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.
- Type 25
- Sig 556
- Chicom QCB
- Skorpion EVO 3
- Seiga 12
Light Machine Guns:
- Mk 48
- Riot Shield
- Combat Knife
Primary Attachments (Assault Rifle Only):
- Reflex Scope
- Target Finder — Sight which highlights enemies when they enter the field-of-view
- Hybrid Optic
- Fast Mag
- Adjustable Stock
- Grenade Scanner
- Millimeter Scanner
- Grenade Launcher
- Select Fire
- Extended Clip
Secondary Attachments (Pistol Only):
- Extended Clip
- Fast Mag
- Dual Wield
- Laser Sight
- Grenade — Produces lethal radius damage upon detonation.
- Semtex — Grenade that sticks to surfaces before detonating.
- Combat Axe — Retrievable axe that causes instant death upon impact.
- Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.
- C4 — Plastic explosive device that can be set and triggered remotely.
- Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.
- Sensor Grenade
- Shock Charge — A deployable charge which stuns enemies that enter its proximity.
- EMP Grenade
- Tactical Insertion
- Smoke Grenade
- Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.
- One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.
No Pro perks will be included in Black Ops II
- Flak Jacket — Take less explosive damage.
- Ghost — Cannot be detected by enemy UAVs while moving.
- Blind Eye — Unaffected by AI-controlled perks.
- Hardline — Receive bonus score points.
- Lightweight — Move faster, take no damage from falling.
- Hard-wired — Immune to counter-UAV and enemy EMPs.
- Scavenger — Replenish ammo and grenades from fallen enemies.
- Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
- Toughness — Flinch less when shot.
- Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.
- Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
- Dead Silence — Move silently.
- Extreme Conditioning — Sprint for a longer duration.
- Tactical Mask — Reduce the effect of flash, concussion and shock charges.
- Awareness — Enemy movements are easier to hear.
- Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.
So there is all the information you need to get ready for the battlefield that awaits you at the end of the year, plenty of time to think up that load out. Make sure to stay tuned for more tasty Black Ops II information here at ZoKnowsGaming and let us know your thoughts in the comment section below.