Splinter Cell: Blacklist made an impressive showing at E3 and Ubisoft is gradually telling us more about the new game, with the latest being centered around some sort of player choice system. Speaking in an interview with GameInformer, Ubisoft creative director Maxime Beland said that the player is going to be forced into making some “unsettling decisions and this is a key part of the Splinter Cell: Blacklist experience.
“We love the idea of putting the player in those situations that (real soldiers) are going through. It’s not a question sometimes of doing the right thing or the wrong thing,” said Beland. He continued: “Sometimes it’s I need to do the wrong or the (even more) wrong. What do I do? There’s no good option.” Obviously you want to know what sort of situations would present these player choice moments? To that Maxime Beland spoke about “Interrogation”, saying they were key to delivering the player choice mechanic to the actual player themselves.
On the subject of using interrogation in the game in relation to the player choice, he said: “So for us, the interrogations are a bit of that. We want to put the player into situations that are like the one (we showed) at E3; the guy just told you everything you needed to know. You’re done. You’re good. You’re Sam Fischer. This guy is finished. Are you going to kill him?”
What do you think of this development? Are moral/player choice systems over-used in games and can you think of a game where one has worked? Please leave your thoughts and opinions in the comments section below.