We haven’t heard a lot about Metal Gear Rising: Revengeance lately, not since its amazing re-reveal at last year’s VGA’s. I even tried in a roundabout way to get Hideo Kojima himself to give up some new game details when we interviewed him (link to interview post) a few weeks back but he didn’t give us anything. No matter though as it appears that the latest issue of Play Magazine brings us up to what the team has been up to since then.
The magazine doesn’t reveal what we would call major details but it does contain several interesting factoids. The first is the reasoning behind why new developer Platinum Games decided to change the game’s primary enemies from human soldiers to cyborgs. It turns out the rationale was actually quite simple, to keep the game from being censored or banned in Japan. This isn’t surprising based on what Hideo Kojima told us when we interviewed him about how he always want to take a world view of video games to make it accessible by as many people as possible.
The magazine goes on to reveal that the game’s main character, “Raiden” will have the ability to parry attacks while his back is turned. There is no doubt that this will be done a very slick manner and it was somewhat expected as Platinum has used this ability in several of their previous titles. It was also revealed that the folks at Platinum Games completely re-wrote the script for Metal Gear Rising: Revengeance in two months, compared to the 10 months it took Kojima Productions to write the original. To be honest, I’m not sure if that’s a good thing or not, I guess we will have to see if the story is true Metal Gear quality and if not then we know why.
Metal Gear Rising: Revengeance still has no firm release date but there will be a playable build of the game at this year’s E3 and at the very least we would expect a release window if not an absolute date.