Power Gig: Rise of the Sixstring Review – It’s Meant To Sound Good

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When you go to pick up an instrument – be it the guitar, bass, bang a few notes on the piano – you want it to feel like a real instrument. Likewise, the same shockingly holds true for gaming devices as well. So on paper, the idea of a real guitar both acting as your controller, in turn teaching you how to play, is a fantastic idea. Issue is, what could have been a universal game-changer in the rhythm genre, Power Gig: Rise of the SixString instead turned into a contorted mess of rhythm and music

Understand that nothing on this game is truly finished or complete, looking like a knock-off carnie game that you could potentially waste five bucks on, rather than the $180 that it’s supposedly worth. What’s more it’s not only in the design on the guitar, the UI or graphic quality, it’s just how it could be a legitimate contender… if it was actually followed through

The idea behind the game – and guitar-controller  – is to press down on the strings between the second and sixth frets in accordance with the colored “Mojo bubbles” a la Guitar Hero and Rock Band. The thing is, you could be playing any one of those fancy “six strings” and it will count it in the song. At no point is this logical or realistic, nor do you really learn anything out of the whole experience. You instead just create dissonant noises while you try and pick out the song through the din of ‘tings’ and ‘twangs.’

Though be warned when you first start strumming, because if you don’t have the hunk of plastic nestled in the center raised during game play, then the game will count it as a thousand erratic bees all strumming the wrong cord, giving you a sparkling F on your Smashing Pumpkin’s song. And that’s the price you pay for having a controller that’s both ergonomically a paperweight rather than something that was never meant to be played.

The game’s story takes you on this bewildering adventure to “gather your energies” to take down the evil Headliner that had stopped all public performances. While you’re beaten over and again to crisscrossing genres of music (to most of which you won’t recognize) with a graphics display that would make any Busch Gardens upset.

There is also from Seven45 Studios, a separate microphone and drum set that would go along with the game, and is meant to help keep you going. The thing is, after playing just the guitar section; I’m not sure going on would even be enough. Plus, once connecting another USB-connectible microphone, I found that the vocal registration was just like the guitar: unstructured and irregular. Add that to their idea of a “air drum pad”… that’s enough to turn me away from rhythm games completely.

It’s not that it was a wholly horrible game… it’s idea and it’s intent to teach young gamers the ins-and-outs of the guitar were righteous and true. But somewhere down the line, their own game corrupted them, just like their story tells us. I think… maybe that’s what the story tells us. It’s hard to say.  Aside from that, mayhap if they had just taken some more time and just waited for the rest of the plan to come together, then everything would have been just fine.

ZoKnows Gaming gives Power Gig: Rise of the Sixstring a paltry 2 out of 10.

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