EA and Del Rey Books, an imprint of Ballantine Books at the Random House Publishing Group announced that a trade-paperback edition of the classic poem Inferno, part one of The Divine Comedy, will be distributed to booksellers nationwide on January 19, 2010. This special edition of the canonized poem commemorates the launch of the highly-anticipated Dante’s Inferno™ video game from Visceral Games™. The new edition features an introduction written by Dante’s Inferno Executive Producer, Jonathan Knight, who offers insight into the process of adapting the dark masterpiece into the interactive medium. The book also features a 16-page, full-color art insert showcasing the evolution of characters and environments from the classic poem to the video game.
“Their stunning and inventive take on Dante’s Inferno will be sure to wow players around the world and we are extremely proud to be able to provide those individuals with insight into the creative processes involved in adapting Dante to a new medium.”
“Visceral Games and EA have provided us with an amazing opportunity to bring one of the great works of classical fiction to a new group of fans,” said Michael Braff of Del Rey editorial. “Their stunning and inventive take on Dante’s Inferno will be sure to wow players around the world and we are extremely proud to be able to provide those individuals with insight into the creative processes involved in adapting Dante to a new medium.”
Created by Visceral Games and available worldwide on February 9, the Dante’s Inferno video game is set in Dante Alighieri’s vividly imagined nine circles of hell – limbo, lust, gluttony, greed, anger, violence, heresy, fraud and treachery. Players take Dante on an epic descent through hell, battling their way through a terrifying gauntlet of demons to reclaim the soul of his beloved Beatrice. Very psyched about this one, love the poem and hopefully this will introduce one of the all time great works of literature to a completely new generation.