That is essentially what Cliff Bleszinski, design director at Epic Games, told the Telegraph in a recent interview. When talking about why Bulletstorm’s campaign mode didn’t feature a co-op he noted that originally it did have one but they took it out because it changed the way people played the game and not for the better. As it was originally, people played the game at such a fast run and gun pace that they felt people skipped over a lot of the really cool stuff they could do and so they purposely took it out to slow the game down a bit.
Bleszinski said “First off, it was in there at one point and it actually worked, but we found that the game shifted from being this kind of puzzle shooter into essentially this downhill skiing simulator, where people were seeing how fast they could get to the bottom of the mountain. Really the game just broke down, and it was a situation where people would race through the game, ignoring the vistas and they wouldn’t set up as many skillshots. So when we made the decision to go straight campaign, it gave us the chance to put in one-offs that could only be controlled by one player, like the giant robotic dinosaur, where you don’t have to worry about Player 2, or slow motion one-offs that could only occur in a single player game.”
Yeah, you read that right folks a freaking giant robotic dinosaur, we have no idea how in the hell that plays into the storyline but we are sure its going to be epic. I really respect the folks at Epic for not crumbling to the pressure to have something just because people think they should. If a mode or feature doesn’t add value to the game then it shouldn’t be in the game. Don’t you all get too down though, while Bulletstorm’s campaign mode remains single player-only, the multiplayer modes do feature some co-op elements so that should scratch your co-op itch just a little bit.
Bulletstorm hits store shelves this Tuesday.