As many of you know, last month THQ ceased to exist and most of its assets and studios were sold off to the highest bidder. Surprisingly, one of the company’s studios, Vigil, was not bid on and all and subsequently everyone at the studio was laid off. Don’t be sad though, they weren’t unemployed for long as Crytek came in and scooped most of them up.
The company was already looking to open a US studio and this gave them the perfect opportunity to do that and bring on a ton of experienced talent and staff. They formed Crytek USA, which will be run by former Vigil head David Adams and populated by many ex-Vigil staff. For what its worth, Crytek says that it considered bidding on Vigil, but didn’t feel that what the studio was working on really fit their strategy.
And that brings us to the highlight of this post. From what we can tell, the Vigil team were in the early stages of development of Darksiders 3. Crytek has made it clear that they have no interest in continuing development of Darksiders 3 and thus that appears to be the end of the franchise (maybe). So instead, the new team will work on a project that “the team identifies as what they want to do”. Crytek insist that they didn’t simply force them to do something that fits what they want, but rather something that fits into Crytek’s overall strategy while at the same time presents something they actually want to work on.
Honestly, I’m a little disappointed. Not necessarily because Crytek didn’t want to continue development on Darksiders 3 but more because I want to see more diversity from them. Right now, one could say that Crytek does shooters, they have their immensely popular Crysis franchise, their online shooter Warface, and they acquired the Homefront IP in the THQ sale. All three of those games are shooters. They have Ryse, but we haven’t heard about that in quit some time. There is nothing wrong with doing what you do well, I’d just like to see a little variety is all.