Ever since iOS gaming took off a few years back, micro-transactions have become an increasingly common addition to many games. They make sense in a free to play or 99c mobile game, but should full-price console games adhere to the same pricing structure? Or are micro-transactions just another form of DLC that we just need to get used to? Whatever your thoughts on the matter, if you planned on purchasing Gran Turismo 6 for the PlayStation 3 this year then you had better get used to them. Or at least you will if you want to take a shortcut to owning the titles best cars.
In-game credits will be purchasable through PS Store or local retailers at the following denominations: 500K, 1 million, 2.5 million or 7 million credits which you’ll be able to apply in-game for cars and parts. To know how much your credits will get you, take a look at the menu of choices. For 1 million credits you could get all the cars below.
It seems reading between the lines that this isn’t the same thing as actually purchasing the cars as DLC, as they are already unlocked within the game. Instead actually purchasing the credits save you the bother of grinding through early races to earn the money (ie actually playing the game…) if the rise of pointless micro-transactions within console games doesn’t annoy you too much (these purchases are optional after all), then you might also like to know that both the standard and special editions of GT6 are currently available to pre-purchase from the PSN Store.
With the Special Edition, you’ll get the full GT6 Game, 20 extra cars (Torque, Performance, Adrenaline and Velocity packs), custom PSN avatars, paint chips, race suits and race helmets . And, pre-ordering either of the editions on the store before launch will get you the great cars included in the Precision Pack for free.