Ryse: Son of Rome didn’t make the best first impression at E3 this year and the latest piece of news connected with the game isn’t likely to convince people to check out the title. The news is concerning the newly revealed multiplayer mode for the game and the fact that it will contain microtransactions which will afford players the option to accelerate their progress within that mode. VideoGamer is reporting that players will be able to unlock new amour by purchasing either Bronze, Silver, or Gold packs.
A Microsoft producer explained how the armour booster packs work and where the microtransactions come into play:
“When we talk about the progression system for multiplayer, it’s armour-based.”
“”The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get – whether you buy Bronze, Silver or Gold Packs – guarantees whether you get rare or common items.
“One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you’re close we also have small microtransactions.”
For example, if you are slightly short of in-game gold and you want to make up the difference in order to buy a Silver booster pack, you can pay real money in order to do that. Essentially if you can’t be bothered to grind in order to advance in the game, you can just pay a bit of money and skip ahead which I think is just wrong. I dislike microtransactions as it allows people to progress in the game without really earning it and those who can’t afford it has to go the long way round in order to reach the some point.
Ryse: Son of Rome is in development at Crytek. It is currently scheduled to be an Xbox One launch exclusive.