The Chinese Room is busy developing Amnesia: A Machine for Pigs and they are hoping to create a unique brand of horror within the game. The brand of horror is one that you will make you extremely scared and reluctant to progress any further, while at the same time intriguing you to such a large extent that you will want to press on and fight on through the game. According to creator Dan Pinchbeck, it is this very find blend of these two states of horror that makes the game simply terrifying.
In an interview with GamesIndustry.biz, Pinchbeck went into detail about the horror style and even what influenced him with regards to the difference between terror and horror. You can read some of his comments below.
Pinchbeck on the slow burning sense of horror with the game and the occasional big fright:
“It’s partly looking at that model and realising that the moments of running and hiding are the actual release. They’re the bits where you breathe out. I think that’s where a lot of horror games go wrong. They think that these are the bits where you actually start holding your breath.”
Pinchbeck on the philosophy of horror and the difference between horror/terror:
“When I was an academic I read a book on the philosophy of horror and the difference between horror and terror. Usually, when we’re talking about horror, we’re actually talking about terror, which is just using any means to scare you. Horror is a much slower, much more disturbing thing. What we wanted for the balance of our game is that the player should always be thinking ‘I desperately want to go forwards, but I desperately don’t, too.’ Playing with the balance between those two states is important.”
Pinchbeck on Amnesia: A Machine for Pigs’ various scares not just being there for the sake of scaring you and they make you want to advance the story:
“It’s not just because you’re playing a game that you want to go forwards, you’re drawn in by the story, but with every step you’re going ‘I don’t want to do this’. Not just because there might be a monster around the corner, but because the gradual unfolding of what’s going on is becoming increasing horrible.”
This all sounds awesome and I can’t wait to play it as I think that Amnesia: The Dark Descent is one of the best games that I have ever played on PC and this sequel is looking to improve on it in every way. It is also good to see indie developers having some great success with their titles. Amnesia: A Machine for Pigs is out on PC and Mac this summer and will be published by Frictional Games.