Microsoft has revealed that it is going to allow developers to self-publish their games on the Xbox One and even allow them to use the console itself to create their games. Xbox chief product officer Marc Whitten confirmed the news speaking with GameInformer in which he also reaffirmed Microsoft’s commitment to independent developers, and they won’t restrict their type or scope or limit them in any way. ”Our goal is to give them access to the power of Xbox One, the power of Xbox Live, the cloud, Kinect, Smartglass,” he said.
Marc Whitten then went on to talk in a lot more detail about the various aspects of indie developers using the Xbox One and how they will handle the various issues surrounding that. A selection of his comments are available to be read below.
Whitten on the vision for the Xbox One:
“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE.”
Whitten on certification:
“My goal has always been to reduce the amount of time it takes to make a certification pass. It’s good for all reasons, and it’s a function of how to you build the automation. My goals will always be to take the amount of time in certification down.”
Whitten on devkit functionality and when it’ll be ready:
“This is the type of thing that you can only do at the start of a generation. You make a set of assumptions, and those assumptions get baked in at the beginning. When you ask questions like that [about security], you’re looking through the lens of how Xbox 360 works, and based on how we developed a lot of these things in 2004 and 2005.”
Microsoft will apparently reveal more about the features mentioned above in the coming weeks and also next month at gamescom. What do you make of Microsoft’s stance on indie developers? Please let us know what you think in the comments below.