Mirror’s Edge was a solid game and an innovative new IP with a few flaws here and there (the less said about the combat, the better) but fans waited and waited for a sequel that never seemed to be coming. Finally a sequel was announced during EA’s E3 press conference last month but one of the main questions on people’s lips was why had it taken such a long time for a sequel to be announced? EA Game’s executive vice president Patrick Söderlund has now elaborated on why it has taken so long for the follow-up to Mirror’s Edge to materialize.
Speaking in an interview with GameReactor, Söderlund explained that the wait for the right concept and idea that is the main cause of the delay:
“It’s taken this long because we wanted to get to the right concept and the right idea. And Sara Jansson who is producer on it, when she pitched her idea to me and Karl-Magnus, the GM for DICE, I was frankly blown away. I’m like “Finally, you’ve got it!”
“And when you hear something like that… She pitched an idea that frankly could only be built on gen 4, is a stunning concept, and when she came to us we knew we had it. And yes, we’ve been testing ideas and we’ve been prototyping stuff, and I’m glad that we waited to get the right idea.”
So at least now we know why it took a while for Mirror’s Edge 2 to get off the ground but we can be glad that it finally is and according to EA’s Frank Gibeau, the next-gen technology is going to take it to the next level. What are you hoping for with Mirror’s Edge 2? Please let us know in the comments below.