Saints Row IV: “Gameplay Is The Main Focus”, Next Game To Go In Different Direction

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In an interview with GameReactor, Saints Row IV‘s design director Scott Phillips said he really had no idea how they would be able to top Saints Row 3. Fortunately, after the staff returned from a vacation, they had lots of great ideas.

It’s already been revealed that Saints Row 4 would be the last in this current story arc, though they haven’t fully put a continuation completely out of mind. Phillips mentioned that if they do continue the series, it will most likely be in a completely new direction.

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The designers primary goal for Saints Row 4 was to improve and refine all of the gameplay itself while adding a vast amount of content. They wanted to do awesome superpowers, but they didn’t want superpowers to be the main focus of the player. They intentionally focused on the mechanics to make it so you would want to switch between your powers and your guns for a nice back and forth mix of combat. The powers will have cooldowns, and they can be upgraded to be even more powerful. Main powers are unlocked over the course of the game, while some can also be obtained through side missions in the open world.

Phillips also recommends that the best way to play the game is through co-op. There will be specific modes for co-op only, like Death Tag and Cat-and-Mouse. Cat-and-Mouse will have the players switching places to chase each other in a car. Sounds funny and fun. Death Tag basically sounds like a duel. He also says there will be a lot of achievements to earn for the regular player playing through the game of course, and the crazy gamers should be satisfied with harder, trickier achievements.

After watching the interview (which you can check at the source link above), I’m really look forward to this game!

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Jeremy Reich

Jeremy Reich

Staff Writer
I am 36 years old and extremely passionate about video games. I've been playing video games daily since I was 5. It’s rare for me not to enjoy a game in particular.