The Xbox One exclusive Titanfall was many gamers game of the show at E3. Created by the ex-head of Infinity Ward Vince Zampella, the game was a riotous explosion of multi-player mech warfare and looked amazing. One thing that did surprise many people however was the revelation that the game was all about the online, with no single player campaign mode to speak. Vince recently gave an interview where he explained his thinking behind that decision.
“We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes,” he added. “And how many people finish the single-player game? It’s a small percentage. It’s like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus ‘as little time as possible rushing to the end’ [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense.”
Titanfall will also heavily use cloud computing to support server-based online multiplayer, rather than the peer-to-peer traditionally seen with Xbox Live games. Microsoft have been quick to sell the virtues of using the cloud, and it will also be contributing to building the driving AI in Forza 5.
Titanfall will hit Xbox One, Xbox 360 and PC during the Spring of next year – will you guys be picking it up? Will the absence of a single player campaign be an issue for you? Let us know your thoughts below.