Xbox One Achievements To Bring Some Changes

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Just to pause on the Xbox One bashing for one minute, one of the more interesting developments that came out of the (very strong) Microsoft conference was the news that achievements would no longer be tied solely to games, and that developers could add challenges and update achievements well into the lifetime of a game, even when not tied to DLC. Microsoft also confirmed that purchasers of the ‘Day One’ model of the console will gain a specific achievement confirming that they were there at the start, which isn’t tied specifically to any game.

Major Nelson’s Xbox blog detailed plenty more information on how these new types of achievement will work, in a post by Cierra McDonald, the program manager for the Xbox Live achievements service. In it she also mentions challenges, which will award a new achievement, but won’t contribute to gamerscore which levels the playing field for all, regardless of whether they are able to take part in a certain challenge within a certain time frame. Achievements unlocking new items are also mentioned in the post.



• Your Gamerscore from your Xbox 360 carries over to the Xbox One

• Achievements can unlock items like “digital artwork, new maps, unlockable characters, and temporary stat boosts”

• Achievements are not limited to games. Music or video apps, for instance, can give them and offer such rewards as early access to content or subscription extensions. However, only games can add to your Gamerscore

• Will be surfaced more on the Xbox One dashboard and the achievement gallery will look better

• Developers can show you how far you’ve progressed in a game’s achievement even before you start up the game

• The dashboard will show you which achievements your friends have recently unlocked

• You can see video clips of the moment the achievement was earned


• Challenges offer a reward for an opportunity completed by a set amount of (real-life) time, and like achievements give you an icon

• Do not add to your Gamerscore

• Can span multiple titles, unlike Achievements

• Challenges can engage a community. Ex. A headshot weekend where everyone has to get so many headshots over a three-day period. Everyone will get the reward if completed.

• Like achievements they can be added after a title is released

• You will be able to see future challenges for a game

What do you guys make of these changes? Personally I like how Microsoft is making some amendments to an already popular system, which should bring a new lease of life to games once you have finished them. System based achievements are also an interesting move. I wonder if Sony is working on something similar? I have been saying for a while now that there should be some form of small reward for reaching a certain gamerscore/number of trophies, and this seems like a very good start.

Source: Major Nelson

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Mark Coupe

Mark Coupe

Writer at ZoKnowsGaming
I'm a UK based gamer, as well as being more obsessed with video games and Doctor Who that any adult has a right to be. I keep telling myself I will grow up one day, but certainly not if I can help it.
Mark Coupe