We reported recently that the upcoming Castlevania Lords of Shadow 2 was being denied a Wii U port, and now we know the reason why the game won’t be making the transition.
Konami producer Dave Cox gave an interview to a Dutch gaming site where he laid the blame for lack of a Nintendo version of the game solely at the door of the size of his development team. He told them; “The reason that we’re not making a Wii U-version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that’s a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we’re already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U version without negatively effecting the general development of the title. That’s the only reason there won’t be a Wii U version, it’s not that we don’t want to make it, it’s just that it wouldn’t make sense for us to do so right now.”
At least we know that the reason wasn’t anything to do with Konami’s perception of the Wii U, and his words at least don’t rule out a port further on down the line if the game is popular. Don’t expect a Wii U version of the 3DS spin-off title Mirror of Fate either though, as Cox says that although the team has retained the HD graphical assets, it will remain a handheld exclusive.