Even though GTA V was always going to see its day in the spotlight, the big question for fans of the series was when and on what hardware? Many would think developer Rockstar would wait until the era of next-gen consoles before releasing such a titan, but the studio’s vice president of creativity Dan Houser told this week’s issue of Famitsu magazine that “Rockstar is a content company, not a hardware company.”
“We use the technology we have to create content, and we try not to let ourselves get beholden to the hardware.
“The fact that hardware’s so mature right now is exactly why we’re able to go on to the next level. GTA 4 was our first attempt at a new platform and HD visuals, so the first part of development was seriously difficult.
“Now we know what the hardware’s capable of, so it’s become a lot easier to move things along and a lot more fun, too. GTA: San Andreas came out at the peak of the PlayStation 2’s cycle, and we put out a really good game thanks to that. All the best games for a console come out at the end of the life cycle, right? So now’s the best timing of all.”
Either way I don’t think fans will kick up much of a fuss after seeing all the awesome content for GTA V so far, from an explosive trailer to some jaw dropping details about the game you wouldn’t see coming.
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