With a brand new developer taking the reigns of popular slasher Devil May Cry and making it somewhat their own, plenty will differ from previous installments of the series. DmC: Devil May Cry will feature a new Dante, a new story and according to Capcom director Hideaki Itsuno, is capped at 30 fps on consoles.
Itsuno made the comments while talking to Eurogamer recently, he said,
“60 fps is a speed the brain and the eye can catch up with and understand, but at 30 FPS there’s a technique where you take advantage of the brain’s ability to fill in the blanks. So even though you have it running at 30 FPS, you create the motions and the poses in such a way that the brain will naturally fill in what would have been the extra frames.“
Ninja Theory technical art director Stuart Adcock also had his own to say about the 30 fps cap, “We were limited a little bit by the engine capabilities. We did a lot of work trying to simulate the effects of fluid motion even at 30. We simulated more motion blur and made sure the animations had solid in-betweens and nothing that might feel too jerky.“
Itsuno does agree that 60 fps would look a lot better, but says the button-response design for the game really pushes the game to the limit. Many will still see this as a step back with previous installment Devil May Cry 4, which ran at 60 fps on consoles. There is still good news for PC users however, with DmC: Devil May Cry running on the 60 fps you would expect.
Make sure to also check out the DmC Son of Sparta Edition which will roll out with the game this coming January and leave those thoughts you have in the comment section below.