Call Of Duty: Black Ops II Matchmaking System Based On Ping And Latency, Not Region

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Even though matchmaking in Call of Duty: Modern Warfare 3 wasn’t broken, it had its own problems and it looks like Treyarch will be doing it different in Call of Duty: Black Ops II. SeniorĀ game design director David Vonderhaar was doing his daily rounds on his Twitter account recently and announced that the futuristic shooter’s matchmaking system will be based on user Ping and Latency and not from what region the gamer resides. The conversation can be viewed below.

black-ops-ii-matchmaking-system-tweet-1

One way to excite fans!

Basing the matchmaking on latency and ping will match players based on what connection they have, be it good or bad, in turn giving a much better connection to the host. This will be great news for those in far off regions who had trouble connecting to lobbies in previous installments of the series. Looks like Treyarch is really trying to give fans a smoother gaming experience this year… about time don’t you think?

Call Of Duty: Black Ops II will release for PlayStation 3, Xbox 360 and PC on November 13, with the Nintendo Wii U version launching on November 18. Will you be picking it up?

Let us know in the comment section below.

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James McDonald
When not fighting crime, I dabble in the art of online journalism. Alright, maybe it's not as exciting as headbutting everyday felons like a modern Bruce Wayne, but I need something that doesn't involve bludgeoning something. Get my kicks playing on a fat 80gb PS3, really need an upgrade......and a shave.
James McDonald
James McDonald

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