Call Of Duty: Black Ops II Matchmaking System Based On Ping And Latency, Not Region
Even though matchmaking in Call of Duty: Modern Warfare 3 wasn’t broken, it had its own problems and it looks like Treyarch will be doing it different in Call of Duty: Black Ops II. Senior game design director David Vonderhaar was doing his daily rounds on his Twitter account recently and announced that the futuristic shooter’s matchmaking system will be based on user Ping and Latency and not from what region the gamer resides. The conversation can be viewed below.
Basing the matchmaking on latency and ping will match players based on what connection they have, be it good or bad, in turn giving a much better connection to the host. This will be great news for those in far off regions who had trouble connecting to lobbies in previous installments of the series. Looks like Treyarch is really trying to give fans a smoother gaming experience this year… about time don’t you think?
Call Of Duty: Black Ops II will release for PlayStation 3, Xbox 360 and PC on November 13, with the Nintendo Wii U version launching on November 18. Will you be picking it up?
Let us know in the comment section below.
