If we go way back to 2005 and the release of Call of Duty 2, we can remember the inception of the IW engine. Since then every Call of Duty title released was built from this engine, including the soon to be released Black Ops II. Instead of just dumping the engine and starting from scratch, ever yearly title has seen the engine modified to fit it, in turn this has made many fans of the series call the IW engine outdated.
Treyarch game design director David Vonderhaar has fired back however, saying he ‘doesn’t understand’ the criticism the engine receives.
“Anybody who comes at the engine needs to remember it’s the 60 frames they love in the first place,” Vahn told OXM. “And we can make it beautiful – that’s through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering.
“People like to talk about the engine, but the truth of the matter is that this isn’t like something that was invented six years ago. At this point that engine doesn’t resemble anything like any engine – we’ve ripped out the UI system, the rendering and the lighting are all new, the core gameplay systems are all new.
“To me, it’s like I never really understood,” Vondehaar added. “It runs at 60 [FPS] and it’s gorgeous. What exactly is there to be upset about with the engine?”
Vonderhaar hasn’t been the only one defending the series lately, with Mark Lamia talking about how balancing is a tough business in Call of Duty. I highly doubt this engine criticism will stop the millions of copies Black Ops II is set to sell though.
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Source: Official Xbox Magazine