Leading up to the release of the Call of Duty: Black Ops II Zombies announcement trailer, many were filled with a sense of excitement in what it might bring, what kind of zombies mode would we be buying into. Myself and probably many more are left with a sense of emptiness now that the trailer has hit YouTube, not because it didn’t impress us, but the fact now we have to wait until November to play it. Along with the release of the trailer came a ton of information to sift through, so what can we expect from Black Ops II Zombies? Well that’s what I’m here for, so take a seat and check out all the juicy Black Ops II Zombies info!
Given that the zombies mode this time around will have its own narrative, there is plenty of new cool stuff developer Treyarch can add to the basket, from new zombie game modes to new zombie weapons, no doubt a giant step up from the last zombies installment. First order of business is the exciting ‘Tranzit Mode’, Black Ops Zombies own story-based campaign set in an expansive open world that Treyarch studio head, Mark Lamia says is “massive”. The open world will include four playable characters and interconnected zones in which players can travel to, given they have transport, such as the bus seen in the reveal trailer. This bus does give you a faster way to get to different zones, but will get attacked by the undead mid-journey with Treyarch saying, ” it’s also a confined space, so it comes with its own issues.”
‘Tranzit mode will see a connection to the events on Black Ops zombie map ‘Moon’. “If you played ‘Moon,’ the actions you had there may have had some impact on what happens in Black Ops 2 Zombies, said Lamia, implying that the decisions you made on ‘Moon’ have shaped the zombie world in Black Ops II. According to Lamia, Tranzit Mode will also include items created by the player, these “buildables” can be used to protect yourself from the hordes of the undead, including the custom riot shield seen in the reveal trailer.
Tranzit isn’t the only mode that will roll out with Black Ops II Zombies, players can also get involved with ‘Grief Mode’, a more competitive affair with humans taking on humans and zombies thrown in for good measure. The mode works with players from one team not able to damage members on the other team, only make it harder for them and hopefully getting them killed by zombies, giving them grief in a way. How exactly you will be able to annoy your fellow human is still yet to be seen. Grief Mode can be played with two-to-eight players in various team-sizes, with characters from CIA and CDC agencies as factions. For the hardcore zombie types, normal survival mode will also be included if you want to keep it old-fashioned.
No other maps have been detailed by the developer but Lamia has said that weapons will be both futuristic and familiar to zombie fans. Standard Black Ops II multiplayer features will also be mixed into the zombies mode, such as kill-based matchmaking and custom game options, with the latter allowing players to choose their starting round, headshot only kills and the ability to disable all the machines on the map.
There is still much more information to come for Black Ops II later this week so keep your eyes peeled, cause it might just get even crazier. Make sure to drop us a comment in the section below with any thoughts you’ve got flowing and check out our Facebook page for more gaming news.
Source: The Verge