Call of Duty: Black Ops II will be on the wish list of many gamers this holiday season, with developer Treyarch set to release a first-person shooter like no other. A big part of the Call of Duty universe is the leveling system and what gamers can unlock through hard work and commitment. To give you a taste of what’s to come, Treyarch game design director David Vonderhaar took to Black Ops II Forums to explain the evolved leveling system.
Black Ops II will see gamers battle their way through 55 levels in one prestige, with the XP needed to get through these levels similar to the amount needed in previous installments Call of Duty: World At War. This time around however it will be a lot easier to rank up, with heaps of medals to collect, challenges to overcome and bonus XP to be had from leveling up weapons.
Gamers will be awarded a token every time they level up which can be used to unlock weapons, wildcards and equipment, so at level 4, you have 4 tokens. Create A Class will also become available when gamers reach level 4, with some free hardware to help you along, effectively one item from each category.
- 1 Assault Rifle
- 1 SMG
- 1 LMG
- 1 Shotgun
- 1 Sniper Rifle
- 1 Perk from each of the 3 perk categories
- 1 lethal grenade
- 1 tactical grenade/equipment
“At level 10, we start to settle into a pattern. There are exceptions, but the pattern is generally like this. At every major rank change, which is every 3 levels, we give you a gun and usually “something else” as a bonus for reaching a major rank change”, said Vonderhaar.
In general, it goes like this:
- Level 10 – Weapon + Something Else
- Level 11 – Equipment (either lethal or tactical).
- Level 12 – Scorestreak
“This pattern then repeats through all 55 levels with some minor statistical variations or bonuses when they make sense and because they math can’t be perfect,” he continued.
So what do you think of the new leveling system for Black Ops II? Let us know in the comment section below or head on over to our Facebook page.
Source: Black Ops II Forums