The multiplayer aspect of BioShock games have not been their strongpoint and it would seem that the latest game in the series, BioShock Infinite, is in danger of not having any after it has emerged that two multiplayer modes have been cut from the game. Kotaku has reported that Irrational placed a large internal emphasis on multiplayer in order to avoid people trading the game in early as happened with the first BioShock. So what of the two cancelled modes? Would you kindly read on?
First up is a mode that saw players being miniaturized and placed into an old-fashioned arcade machine with the aim of fighting off waves of enemy toys. It was basically a cooperative tower defense game but it was canned so focus could be switched to a different co-op mode. This other mode was called “Spec-Ops” and bared similarities to the feature of the same name in Call of Duty: Modern Warfare. In it, four players would cooperatively work their way through levels taken from the single-player game.
It is possible that BioShock may have no multiplayer at all but Ken Levine wouldn’t reveal anything to Kotaku. He said: “As I’ve always said we are experimenting with things, and only if they are good enough will we put them in the game.”
Do you want multiplayer in BioShock Infinite or do you think the game will be just fine without? Please leave your thoughts and opinions in the comments section below.