With Halo 4 sure to be one of the big hitters of the gaming industry, especially with its home on the Xbox, developers working on the game are trying to give gamers the best experience of Halo possible. Map building isn’t a common feature in most games, but when games implement it into development, fans eat up the chance to be creative. Developer Certain Affinity is making that a reality for Halo 4, developing the game’s Forge Mode, which will bring map making tools to the hands of Halo fans.
The new mode was shown at the recent Rooster Teeth Expo, where new features such as the ability to lock objects in place and magnetize objects were shown to the public. The mode will also feature a brand new shadowing system and ”Player Trait Zones”, which allows you to change certain areas to affect player speed, damage reception, jump height and other player abilities. Forge Mode will also include the “Grav Volume,” which will augment or reverse the gravity levels of anyone who steps into area’s its active in.
If you are worried about whether or not the mode is in good hands, there is no need to sweat, Certain Affinity is known for their work with expansion pack development, making maps and content for games like Halo 2, World at War, Halo: Reach and helping developer Valve port Left 4 Dead to the Xbox 360, so it’s safe to say they do know a thing or two about game development.
Forge Mode is very popular among the Halo community, with many voicing their ideas on how to make the experience even better. Suggestions such as the ability to play maps in Forge Mode without downloading them and bringing Kinect functionality into the fray all been brought up. We will just have to wait and see the final product when Halo 4 releases on Xbox 360 November 6, until then you can check out some Forge Mode footage below!