Sony Buys Gaikai For $380 Million, Will Establish New Cloud Service

Share And Comment

Leading up to E3 this year there was a lot of chatter that Sony would purchase one of the top two cloud gaming services, OnLive or Gaikai. E3 came and went and we heard nothing and many thought that it was just that. It turns out they were wrong as early this morning, Sony Computer Entertainment confirmed that they have entered into a definitive agreement to acquire Gaikai Inc., the world’s leading interactive cloud-based gaming company, for approximately $380 million. Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.

Established in 2008 and headquartered in Aliso Viejo, California, Gaikai has developed the highest quality, fastest interactive cloud-streaming platform in the world that enables the streaming of quality games to a wide variety of devices via the internet. With this acquisition, SCE will establish a cloud service and expand its network business by taking full advantage of Gaikai’s revolutionary technology and infrastructure including data centers servicing dozens of countries and key partners around the world.

The transaction is subject to certain regulatory approvals and customary closing conditions. SCE will continue to aggressively expand a new world of entertainment through the introduction of innovative technologies and the delivery of amazing experiences.

Guess this proves there is some truth to almost every rumor. So hit up the comments and let us know how you feel about this move? Should Microsoft buy OnLive to counter or should they develop something internally? We want to know your thoughts!!

Share And Comment
Lorenzo Winfrey

Lorenzo Winfrey

Editor-In-Chief at ZoKnowsGaming
I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.
Lorenzo Winfrey