Sine Mora Headed To PS3

Share And Comment

Sine Mora, the dieselpunk shmup from Grasshopper (who developed No More Heroes and Lollipop Chainsaw) in conjunction with Digital Reality, will be landing on PS3 and Vita sometime soon, right after its recent 360 release. Although I’m not one for shoot-em-ups, I’m certainly eager to play what’s next from the weird-yet-engaging Grasshopper Manufacture. No release date on this one yet.

While you’re here, check out the press release below.

Sine Mora, the Highly-Lauded Shmup from Digital Reality and Grasshoper Manufacture, is Coming to PlayStation®Network!

Budapest, Hungary – June, 21 – Arguably one of the greatest shmups to come to this console generation, Sine Mora is looking to steal hearts again on PlayStation®Network. Sine Mora is the genre-defining creation of Digital Reality and Grasshopper Manufacture, and it’s rife with laser spray, bullet-time madness, insane power-ups and epic boss battles. PSN junkies will soon be dodging and destroying in one of this year’s greatest reviewed games.

“After having an extremely successful launch on Xbox LIVE Arcade and revealing the Vita version at E3 too much praise, we’re excited as ever to bring the experience to yet another platform,” said Balázs Horváth, director of publishing at Digital Reality. “More important than anything, we created something we love, and we know Sine Mora will be loved yet again on PlayStation 3.”

Co-developed by Grasshopper Manufacture and Digital Reality, Sine Mora is a dieselpunk shoot ’em up that provides a unique take on the genre, where time is the ultimate factor. Mixing classic shooter sensibilities with next-gen presentation, Sine Mora defines itself as a gorgeous shmup that appeals to both hardcore and casual gamers alike. Found on Xbox Live Arcade and coming soon to PlayStation®Vita, Sine Mora features over 60 combinations of planes, characters and time manipulation devices to complete every beautifully-crafted stage with scaling difficulty. All of this is set to an epic score of soaring heights composed by Akira Yamaoka (acclaimed for his works on Shadows of the Damned and the Silent Hill series) and with set pieces from boss battles designed by the legendary anime director Mahiro Maeda (Final Fantasy: Unlimited, The Animatrix segment “The Second Renaissance Parts I and II”, and the animation sequence in Quentin Tarantino’s Kill Bill Vol. 1).

Share And Comment
Alexander Culafi

Alexander Culafi

Senior Reviewer at ZoKnowsGaming
I'm the senior critic here at ZoKnowsGaming and a big fan of all things Nintendo and Sony. As of right now, you can find me writing at a few other sites scattered around the internet, whether it be about music, video games, or otherwise.
Alexander Culafi
Alexander Culafi

Latest posts by Alexander Culafi (see all)