Dishonored co-designers Raphaël Colantonio and Harvey Smith are known for their history with PC games, with System Shock and Deus Ex under their belt it makes sense that they have focused on giving PC gamers their own specific user interface and not a copy of the console versions. Learning from what Bethesda Studios should have done with the PC version of Skyrim.
Dishonored puts players into the role of a supernatural assassin who has access to a wide variety of powers that will aid him in his quest for revenge. The console version shown at E3 had six active and four passive powers via a simple wheel-based menu, with it being used regularly in-game, this could be the major change in interface for the PC version. Arkane Studio boss Raphael Colantonio told PC Gamer recently:
Our background is very PC for sure, and now in this game we have a mix of strong console players and fans, and also hardcore PC people. So both sides are very influential, and in the end, yes, the PC has its own different interface.
Co-creator Harvey Smith also said, “It’s a very cool mix of culture, as Ralph was saying. At either location [Lyon and Austin] you’ll have people who are like, super hardcore strong about these PC standards. Obviously with the long legacy we’ve had, it’s a religion.” With a PC friendly interface which will allow you to change those powers quickly and the usual 60 frames per second included, Dishonored could be best played on the PC.
I don’t know about you, but I’m looking forward to getting stealthy and indulging in the game’s storyline and features when it hits stores on October 9, for the PC, Xbox 360, and PlayStation 3. Let us know what you think and if the specific interface for PC will sway you away from console versions?