New Syndicate Game “Lost Battle From The Get Go” Says Starbreeze CEO

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Starbreeze CEO Mikael Nermark says that he is proud of his team for tackling Syndicate even though the game sold poorly and was pretty much mauled all around. Nermark said:

“I’m still proud of it. To have the courage to reboot the franchise – We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took.”

“If we didn’t do an exact copy of the game, they’d hate us. If we did do an exact copy, they’d say we didn’t innovate. They were never ours to win; it was a lost battle from the get-go.”

“If you ask anyone about any game in production they probably would say the same thing.”

Syndicate was supposed to be a co-op friendly sci-fi shooter that attempted to reboot the original that became a cult classic. At the time the company said they knew they were taking a risk going away from the game’s original focus but felt like they had to update it to compete in today’s market. My biggest issue with this whole story is Nermark’s comments about what they thought about the game while it was still in production, essentially they didn’t feel great about it but they put it out anyway.

To me it would have been better to pull an NBA Elite 11 and just cancel the whole game at the last second than put out a product that you knew was inferior, but I’m sure EA was going to put it out regardless. It’s a shame, I think in the right format, the Syndicate Universe could be very popular.

Source: [EDGE]

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Lorenzo Winfrey

Lorenzo Winfrey

Editor-In-Chief at ZoKnowsGaming
I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.
Lorenzo Winfrey