The question of the Wii U’s power or rather lack of it, has been a hot topic since before E3, and after the show closed its doors we were left with more questions than answers. Pikmin 3 looked lovely but had some poor quality textures, some shots of Batman: Arkham City Armoured Edition looked closer to the PC version than the PS3/360, whereas other areas looked murky. Nintendo Land was never going to wow anyone with its graphical flair.
In an interview with the Canadian Globe and Mail however, Reggie Fils-Aime reiterated that the whole ethos of the Wii U was not about power, though he insisted that the console could more than hold its own against its current competitors.
“Three comments,” Reggie said. “First, it’s not about power. If it was about power, then the GameCube would have been the number one system in its generation and the Wii wouldn’t have been the number one system in this last generation. It is not about power. It is about fun, it is about the experience.
“Second. Our competitors can say what they want about some super long cycle, but let’s see what their behaviors are.
“Thirdly, the way development works is that the longer developers work with a system, the better they can tune performance. Case in point: Look at the very first GameCube games, and compare them to a game like Resident Evil 4. It was graphically beautiful, and demonstrably more advanced than the first GameCube games.
“The same was true for Wii. A great example is Super Mario Galaxy 2. The graphics are just beautiful. And look at the motion control we were able to achieve in The Legend of Zelda: Skyward Sword.”
It seems likely that any port that appears on the Wii U will be graphically comparable to the 360/PS3 versions, if slightly better in some areas and slightly worse in others due to being ported from another lead system. We are hoping however that graphically intensive games designed exclusively for the system, like a Metroid, Pilotwings or Zelda game for example will achieve more impressive results.