Twisted Metal Designer David Jaffe Working On Free-To-Play Shooter

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God Of War and Twisted Metal designer, David Jaffe, is getting straight back into making games after his departure last week from studio Eat, Sleep, Play, which he co-founded. Jaffe told Gamesindustry in an interview that he is in the process of creating a free-to-play, third-person shooter, that will be browser-based and won’t repel gamers.

Jaffe talked about the process leading up to his decision on what kind of game and team he wanted to put together for the project, wanting to change the basic free-to-play model so core gamers will embrace it more:

I had probably 10 concepts and I wasn’t sure which one I really wanted to focus on, so a lot of my time has been spent whittling that down and finally saying, ‘This is the one.’ So I’m fleshing that out and generating assets for a lot of concept art… kinda just getting up a rough prototype, and then just figuring out who the team exactly is going to be. That’s what a lot of my meetings have been about today [at E3]. From that spectrum of games I had [in mind], I had people saying, ‘Hey Jaffe, we want you to come work on this big triple- or quadruple-A next-gen thing’ and the kind of team you need for that is very different from what we’re ultimately doing, which is a free-to-play, browser-based, third-person shooter.

He also touched on the pro’s and con’s of free-to-play models and about his wish to build a game that isn’t the usual “play to win”, like a lot of games out there at the moment:

So while I love parts of free-to-play, I hate other parts. I hate how it’s like the tail wagging the dog and it’s the business model and all about getting people to pay [with more micro-transactions]. You can listen to developers all day long tell you it’s not pay to win, but you know, it kind of is pay to win. I’m not saying they are evil or they’re lying – but one of the things they like to say is pay with your time or pay with your money. Well both of those are really bad.

Jaffe stated that working with a publisher was an option, or even taking the game to Kickstarter and proceeding from there, with the process of people helping to get games off the ground enlightening him:

There are so many cool things we could do with this on Kickstarter… but most Kickstarters are ‘give me $15 and you get the game’ but we’re free-to-play. What’s great about this – and why I hate that free-to-play has gotten such a bad rap – is you should be able to strip away the entire business model of free-to-play and what’s left is just as good as any other game. That’s thing – I want to be able to know that if I go Kickstarter, I want to be able to properly communicate to people that the game underneath is meant to be a great game outside of the business model.

It’s obvious David Jaffe is more than determined to get his free-to-play, third-person shooter into public hands. With experience designing more superior games and his admiration from fans, the transition to the  F2P market will be a change in pace for the designer and a very exciting one.

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James McDonald
When not fighting crime, I dabble in the art of online journalism. Alright, maybe it's not as exciting as headbutting everyday felons like a modern Bruce Wayne, but I need something that doesn't involve bludgeoning something. Get my kicks playing on a fat 80gb PS3, really need an upgrade......and a shave.
James McDonald
James McDonald

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