During last year’s E3 event, fans got to witness a tech demo for “The Legend Of Zelda” for the Wii U, the demo showing the game’s protagonist Link fighting a large spider-like creature in HD. Many hoped to see some more mystical action at this year’s E3 presser, but the game was a no-show, leading creator Shigeru Miyamoto to confirm that the game is still in the research and development stage.
So why the heart wrenching delay Miyamoto? Speaking with Entertainment Weekly, Miyamoto said the wait is to allow developers to look back at Skyward Sword and learn what worked and what didn’t and help “evolve the controls” for the latest Zelda. He also added:
Yeah. With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.
Making sure Zelda is a more solid experience than Skyward Sword seems to be on top of Nintendo’s to-do-list, but fans will become impatient if they’re twiddling their thumbs for a year or two. In the interview, Miyamoto touched on the subject of time and how important it is to bring depth to the next Zelda outing:
We’re seeing how the way that tastes are broadening in video games and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. Obviously, as a company that’s been making games for a very long time, we tend to be more on the deeper, longer game side of things, but really what we continue to ask ourselves as we have over the years is, ‘What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?
The Wii U will need big games come release and unfortunately for all Link fans, Zelda is a long way away. When it does eventually make its way to the console, we expect a more in-depth, immersive storyline, all in the brilliant spectacle that is high-definition.