New Sleeping Dogs Gameplay Highlight Focuses On Combat [TRAILER]

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A deep array of combat moves and upgrades awaits Sleeping Dogs players who step into the shoes of undercover cop, Wei Shen. New bone-crunching kicks and devastating combos unlock as players earn face amongst their peers and respect from those who would challenge them. In Sleeping Dogs, the city itself doubles as an arsenal of deadly weaponry as real-world items from phone booths to TV sets, engine blocks to combat fish deliver a vicious and violent end to all who stand in your way. Combat fish?? From the looks of this trailer, the game will have some of the most violent takedowns and finishers ever seen in a third person adventure game like this. Whether or not the combat flows will make or break this game though, if they can implement something similar to Batman’s free flow combat system this game could be epic in terms of hand to hand combat. The worse thing they could do is have all these cool moves you could do but have a clunky system that makes it hard to fight off multiple guys at once.

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Offering players an island packed with action, every street corner, market stall, harbor dock or city skyscraper can become an opportunity for intense shoot-outs, adrenaline-fuelled street races and intense, brutal martial arts combat. Featuring one of the most intuitive and imaginative combat systems, Sleeping Dogs empowers players to perform an extensive set of martial arts moves, singlehandedly taking on numerous opponents. Players perform bone-crunching kicks and combos, vicious counters and a cinematic set of environmental takedowns making use of countless real-world items from circular saws to phone booths, incinerators to refrigerator doors.

Sleeping Dogs will be available from 14th August 2012 for the PS3, Xbox 360 and Windows PCs.

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Lorenzo Winfrey

Lorenzo Winfrey

Editor-In-Chief at ZoKnowsGaming
I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.
Lorenzo Winfrey