NCAA Football 13 “Gameplay” Video And Screenshots Released

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Check out the “Gameplay” video for NCAA Football 13. The game has tons of improvements and we will have a list of these as soon as they are released and will be updating this post throughout the day. Some of the big ones that stood out to me is that WR’s will slow down to catch a ball, corners now have to actually see the ball to make a play so no more physic DB’s. This year the corners actually plant and dig once they adjust to the WR making their cut. Another big one that they talked about during their livestream is that the LB’s will no longer line up over the TE, if you play NCAA Football a lot you understand how big this is. Folks will no longer we able to hot route to a TE slant or out and exploit the LB’s for cheap yardage.  They also talked about being able to disguise coverage, which means no more being able to put guys in motion to determine if your opponent is in man or zone.  None of this art is final so don’t beat them up too much for that. Time to play up this year. Tons more so bookmark this post.

During the livestream they also talked about the new “block and release” routes for running backs. This is something that was definitely needed but I’m concerned it will be abused if not done properly. They talked about Custom Playbooks and how they have removed the minimum number of plays you need. In NCAA Football 13 you can have just ONE play in your custom playbook plus the special teams package, not sure why you would want to have only one but you get the point. If you only run 10 plays, you don’t need to have a playbook with 100 plays in it.

They have made lots of updates to the option game in NCAA Football 13 as well. They have changed the QB animation to make it shorter which should allow folks to more effectively run the read and speed options successfully, they noted that in previous years the QB animation was too long and it made the plays less effective. They also noted that spacing on the option has been fixed, meaning that one defender can’t cover both the QB and RB, they will have to pick. The QB will now more often be tackled after the pitch if the timing is close. There has also been a lot of work done on special teams to make sure that guys actually run down in their lanes now which should make for better coverage. On the other side of the ball, blockers will now back peddle to adjust to defenders as they come down if needed.

TOTAL CONTROL PASSING

Passing is more important than ever in the realm of collegiate football, and NCAA Football 13 has taken great strides to give users unparalleled control over this element of the game. Total Control Passing allows quarterbacks to lead their receivers into open space, and reconfigured passing trajectories to allow QBs to drop their passes in between layers of coverage without leading receivers out of bounds and while also maintaining a realistic throwing velocity.

READ & REACT DEFENSE

Passing isn’t the only revamped element of NCAA Football 13; pass coverage has been overhauled as well. Gone are the days of “Psychic DBs” and “Super Linebackers,” as the new Read & React Defensive AI system requires defenders to see the ball before they make a play on it. This means defenders will react in a much more realistic manner, only making plays on the ball when they actually see it in the air. Now well-executed pump fakes or play action plays are more dangerous than ever, and defenders who lose track of the ball will be hard-pressed to contain their offensive counterparts.

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Lorenzo Winfrey

Lorenzo Winfrey

Editor-In-Chief at ZoKnowsGaming
I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.
Lorenzo Winfrey