So this all started when Destructoid’s Jim Sterling went off about this as soon after he received his review copy of Kingdoms of Amalur: Reckoning. Sterling is adamant about his dislike for online passes on which I agree with him, especially for a game that doesn’t have a multiplayer component. At the time, he reported that EA was holding actually on-disc story content back behind the pass, we have since learned that isn’t the case.
38 Studios founder, legendary pitcher Curt Schilling, has since clarified the status of the content and gave a very honest and refreshing perspective on the whole situation. He clarified the that the 7 quest in question are actually Day 1 DLC that will be FREE with brand new copies of the game. Therefore, if you pick up the game new and use the code you aren’t losing anything, but if you buy it used and want the content you will have to pay for it. At this point, this makes this content no different and therefore no worse than the Batman: Arkham City Catwoman DLC that sparked such an outrage last year.
For Schilling’s part, he said that he stands behind the move but admitted he should have paid more attention to the “details” in terms of how stuff like this was handled. Schilling went on to say that the free DLC is intended to be an incentive to early adopters and a reward for “fans and gamers who commit to us with their time and money when it benefits the company.” My final call on this is that 38 Studios could have definitely handled this a bit better but ultimately they haven’t done anything that lots of other companies haven’t already done. As it stands, Reckoning may just prove to be one solid game, even with a bit of a buggy demo. Even with all the bugs, I have to admit I enjoyed the demo and was moved to want to play the full game when it comes out.