Max Payne 3 Design and Technology Video Series: Targeting and Weapons [VIDEO]

MaxPayne3_Targeting-and-Weapons

In part two of Rockstar Games’ Design and Technology series dives into Max’s targeting, weapons, and tactical movement, explaining how each of these systems works to create a totally seamless and believable cinematic experience. Through advancements in physics technology and animation, developer Rockstar Studios is able to capture the precision targeting of a first-person shooter and retain the strong characterization and story elements intrinsic to a third-person perspective. This same technology provides a greater sense of realism to all of Max’s actions and reactions, allowing the character to adjust naturally to the on-screen position of the reticule, even while in a prone state. Thanks to these gameplay innovations, players will enjoy total control over Max’s movements and actions – paired with fluid and precise targeting – at all times. Enough talking, let’s check out the trailer.
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Lorenzo Winfrey

Lorenzo Winfrey

Editor-In-Chief at ZoKnowsGaming
I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.
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