2K Games announced today that BioShock Infinite from Irrational Games will feature a new form of play- the 1999 Mode, designed to challenge players in a variety of ways – each requiring substantial commitment and skill development. 1999 Mode is a way of playing designed for gamers who long for the days of games that demanded more of the player. It will include tweaks and features that BioShock fans will not experience in a standard play-through of BioShock Infinite, no matter the difficulty level. This goes back to the days when there wasn’t regenerative health systems, back to these days where if your skill started slipping you were toast. I can’t say that I will be bold enough to take it on due to the volume of games I have to play these days, but I will damn sure be in awe of anybody who does.
In 1999 Mode, you will be forced to live with more of the permanent consequences of your gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them. The inspiration for 1999 Mode came straight from the fans with 94.6 percent of respondents indicating that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better. In addition to these permanent decisions, 1999 Mode will feature demanding weapon, power, and health management. The mode also takes a much harder stand on player respawning, sending the gamer directly to a “Game Over” screen if he or she lacks the resources to be brought back to life. It’s not for the faint of heart. Who’s tough enough to take on this challenge?