Dead Island Ships A Million Units in NA In First Week, Will Sell 2 Million Globally By Week’s End

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Deep Silver has announced that it has shipped more than 1 million retail copies of Dead Island in North America in the first few days of availability. In addition, Dead Island has held the #1 chart position in many global markets including the UK and France as well as on Steam, and will have sold 2 million units globally to retailers by the end of this week. Keep in mind this is retail units shipped “not sold” but it’s impressive none the less. Dead Island was originally lauded as very good game but glitches including a game crippling save bug (possible temporary fix for Dead Island save issues) have taken a bit of the wind out of player’s enthusiasm about the title. Techland is apparently working on a patch to correct the issue that seems to be affecting PS3 gamers in a disproportionate fashion but no word as of yet on a timeline for the patches release.

Developed by Techland, Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. The engaging survival-focused gameplay aspects are combined with a rich and immersive storyline in which a small group of people find themselves in a tropical paradise turned into total chaos and carnage after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island. Featuring four customizable, unique character classes and engrossing role-playing elements combined with an intense four player co-op experience, Dead Island stands out as one of the most comprehensive zombie experiences to date.

Dead Island is available now for the suggested retail price of $59.99 for consoles and $49.99 PC.

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Lorenzo Winfrey

Lorenzo Winfrey

Editor-In-Chief at ZoKnowsGaming
I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.
Lorenzo Winfrey