Dead Island Day One Patch and Other Updates

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So, everyone should have read our totally zombie awesome review of Dead Island by now.  (If you haven’t..I’ll wait..)  Done?  Good.  Our completely awesome, non-zombie, friends over at Deep Silver have sent us some info to keep all Banoi bound fans ahead of the curve on any of the changes that dropped with the Day One update and a few other notes on release day in general.

First, the correct version of Dead Island is now available on Steam and can be downloaded.  Some folks might have noticed some craziness in regards to Steam yesterday, hopefully no more issues should be present and you can go about your zombie killing in peace.   Second, note that this change with Steam/update may cause incompatibilities between the incorrect version of Dead Island that was released on Steam and the fixed version and cause a wipe on saved games.  (Yeah, that sucks a big one if you already got underway.  Though Deep Silver assures us here at ZKG that they, “tried every avenue possible in order to avoid fans having to wipe their saved games.”)  However,  Deep Silver does  have a solution to help regain some quest progress for those of you that suffered from this:  When the game opens:   1.) Select New Game 2.) Select the same character as you were using before 3.) Select the option for “Chapter Select”.  It’s not perfect, but it’s an option people.   Finally, Deep Silver does plan to announce a “make up” to fans who were affected by the Steam Day One issues, stay tuned in coming days as ZKG will update everyone once we hear from Deep Silver.

Dead Island Day One Patch Notes:

Multiplayer and Matchmaking improvements:
·        Maps are now correctly synchronized when player joins during map loading
·        Games now filter correctly in lobby
·        After joining a coop game enemies now spawn correctly

User guidance improved. (Quest guidance, UI, shop)

Additional Interface polishing:
·        Map tracking now works correctly after loading checkpoints
·        Health and stamina bars of enemies now display correctly in coop.
·        Locations of invisible NPCs are no longer shown
·        More than one player can now use the same ladder simultaneously
·        Focus on items in shops is not changing after operation (sell, buy)
·        Additional Interface polishing
·        Fixed displaying gather rings near some door

Player death behavior improved:
·        Respawn position now saved when playing in cooperative mode
·        If player dies whilst inside vehicle, menu will now be hidden

Save game mechanics extended:
·        Added distinction between quest checkpoints and other saves

Minor animation fixes:
·        AI animation now displays correctly after fast travel or travel through portals

AI improvements:
·        Improved enemy awareness (zombies)
·        Enemies reaction to fire adapted
·        Enemies are now able to successfully reach player on some arenas
·        Shooting enemies no longer spawn infinitely

Balancing changes in difficulty:
·        Item level will be calculated correctly when playing in second playthrough
·        Kick interrupting reload now adapted; after clip is inserted reload is treated as successful
·        Health regeneration is now disabled during grab.
·        More HP for all escorted NPCs
·        Removed all instances of Butcher during escorts
·        Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
·        Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree

Pause Option added:
·        Added information about players requesting pause (Co-op)

Looting rules improved:
·        Thrown items now cannot be picked up by another player for 5 minutes.
·        Items from just-opened containers cannot be picked up by another player for 5 seconds.

Minor graphical glitches fixed:
·        Rectified occasional graphical glitch with NPC’s hands bending awkwardly
·        Animations now display correctly when trading
·        Stomper animation now displays correctly when same target is hit by another player

Sound bugs fixed:
·        Volume of pickup’s engine has been increased

Quest bugs removed:
·        All side quests in Laboratory can now be successfully completed
·        Potential walkthrough blocker removed when quest “Knockin’ on Heaven’s Door” is completed     before talking to Dominik during “On the air” quest

As I mentioned in my review, there were glitches in the game, however a lot of these could be fixed with patches and here you are!  Seriously, take advantage of the island of Banoi and explore.  There is a lot of content to take in and plenty of zombies who need to have their limbs removed as quickly as possible.  And if that wasn’t enough for you, Deep Silver informs us that the first DLC, “Bloodbath” is currently still on track and more details are coming soon.   Stay tuned ZKG survivors of the Banoi zombie take over…

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Christopher Poirier
I started gaming when it was nothing more than green screens and clunky keyboards. Today, I play everything and anything that provides for a gaming experience. Good, bad, indifferent, and some times even ugly. I'm here to tell you whats up.