Dishonored Will Allow You To “Ghost” The Game, No Kills Necessary

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We have been very impressed with what we have seen from the recently announced stealth-action game Dishonored by Arkane Studios. It has been described as an assassination game where you don’t actually have to kill anyone, go figure. Anyway, to further perplex us they folks at Arkane have revealed that players “could” play the entire game and not actually kill anyone though they admit most players will probably fall somewhere in between. That is probably me, I usually start out trying to go all stealth and then it just gets stupid and I open up and lay the smack down. The point they say is that they are creating the foundation for a player to play that way if they so choose, to essentially “ghost” the game as they have described it.

 “For all the key targets, all the assassination targets, there are more thorough behind-the-scenes alternate ways to eliminate them.”

The game uses a unique system called “Chaos” that alters the game world around you based on your actions, some changes might be subtle and others may be extreme. For instance, if you kill a guard that will cause some amount of chaos but not that much because guards get killed, but take the life a maid and that would create more chaos and thus possibly result in more guards in an area and people being hostile toward you quicker. The developers were quick to note that not all consequences are bad or even affect gameplay. They talked about an effect that would cause the number of rats to increase and at first this seems rather tame. Going into more detail though, they explained that the rats are a part of the game’s overarching plot and depending on how you play can lend you some “neat” abilities. For some reason I can’t help thinking of the ending from Wanted when he strapped all those bombs to the rats, brilliant. No further details were given on what the “rat plague” might be able to do for players but we are sure that it will be cool.

Dishonored is due on PC, PlayStation 3 and Xbox 360 in 2012, so expect lots more details in the coming months.

[source link=”http://au.pc.ign.com/articles/119/1191452p1.html”]IGN AU[/source]

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Lorenzo Winfrey

Lorenzo Winfrey

Editor-In-Chief at ZoKnowsGaming
I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.
Lorenzo Winfrey