Remember those rumors from a while back that said Sony had decided to effectively half the available RAM on the Vita, from 512mb to 256mb? It is seeming more and more likely that this is the case, with development studio Novarama seeming to confirm this fact to website Develop.
Dani Sanchez-Crespo, the CEO of the studio that is busy creating Reality Fighters for the Vita was asked specifically about whether the cut in RAM (still rumor at this point) would affect their projects. He replied that, “no that won’t affect us. It’s actually good for developers to work under constraint. Generally for Vita, we still have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM”. It’s important to remember that the first PSP had only 32mb of memory on board, and the 3DS contains only 128mb, so even with the cut the Vita will still field comparatively impressive specs.
The plot thickens however as Develop went one stage further and contacted Sony themselves to confirm the issue. They were told by a source at Sony Japan that the PlayStation Vita’s memory capacity has not been subject of any reduction. Interestingly though the 512mb RAM in the original specs were never officially announced, so they could mean that the ‘official’ specs have always been 256mb, therefore that statement still leaves the question open.
Ones things for sure, with games like Uncharted: Golden Abyss on the way, whatever the memory ceiling gamers will still be in for a visual treat when the Vita launches.