PC gamers, get ready to explode. Those of you who have played Assassin’s Creed 2 on PC will likely recall two things; the game was totally awesomely fantastic, and that if your internet connection dropped you would lose your ability to play the game and any unsaved progress. You can now look forward to at least one of these things being true on Ubisoft’s upcoming Driver: San Francisco.
The news was confirmed via the Driver twitter feed, where it was also clarified that this restriction applied only to the PC version of the game. The reasoning behind the frankly appalling decision is the usual one of being an ‘anti-piracy’ measure. It seems like nothing has changed since playing Amiga games back in the early 90’s; the people who pay for the game are punished with ludicrous ‘protection’ measures whilst the ones who pirate the game will do so anyway and obtain a more playable hack of the title anyway from dubious websites. Thanks Ubisoft.
Here’s a mad idea. Instead of all this nonsense why not just have the last mission in these types of games available online, not on the disk itself? That way you have to register your copy of the game online, then download the missing mission like you would DLC, except for free. That way cracked versions of the game would always be missing a core part of the single player mode and it would mean you only have to be connected once to finalize your registration? OK, so I’m probably missing something, but to me that seems like a better idea that hoping and praying you don’t have any problems with your ISP during an entire 12 hour or so run through of a game.
Oh, and if you console gamers think you are getting off scot-free, just bear in mind that if you purchase or obtain the game second hand, you will also have to fork out £8 (roughly $12) or 800 MS points for the honor of buying a ‘Uplay Passport’ to play the game online. It seems like publishers REALLY don’t want you buying their games second hand these days.