Dishonored Reveals First Gameplay Details

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The other day we told you about an ambitious new game from Arkane Studios called Dishonored and now we have a little more information on what we can expect from the game.

You will take on the role of Corvo, the Empress’ legendary bodyguard. At the start of the game you are falsely imprisoned for her murder. The whole bad deal was cooked up by the evil Lord Regent but what he didn’t realize is that Corvo is legendary for a reason and he is going to wish he had just killed him. Not only is he a master of stealth, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world. PERIOD. Yes, there will be a lot of blood shed in this one.

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Dishonored Is Not Your Average First Person Game

Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them in your own unique ways to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then run in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to. These are the kinds of games that I love, presenting the players with harder problems than normal but giving them more than enough tools to not only solve them but to solve them with style and flair.

One of the more unusual parts of the Dishonored is that while it’s a assassination game, the game actually tracks how violent and brutal you are and responds accordingly. A custom “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another. This should be unique and satisfying if they can execute it right. Players won’t be forced to be good or evil, to choose one path or the other but instead will be forced to deal with the consequences of their choices for better or worse.

This was just a little info about the game, are you excited yet? For more info on the game check out the latest edition of GameInformer.

[source link=”http://www.gameinformer.com/games/dishonored/b/xbox360/archive/2011/07/11/getting-to-know-dishonored.aspx”]GameInformer[/source]

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Lorenzo Winfrey

Lorenzo Winfrey

Editor-In-Chief at ZoKnowsGaming
I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.
Lorenzo Winfrey