With all the Batman: Arkham City news that has been revealed lately, Rocksteady definitely has us excited for the follow-up to one of the best games of 2009 and quite frankly the best super hero video game ever, though I’ll give an honorable mention to Hulk: Ultimate Destruction. It’s hard to improve on a game that many thought was almost flawless but that doesn’t stop the folks at Rocksteady from trying. During an interview with Gamasutra, Rocksteady marketing manager Dax Ginns did note one thing that some fans had an issue with that they hoped to rectify in Batman: Arkham City. In the last game, while the villains themselves familiar from a name perspective, many of them were portrayed as these larger than life, almost superhuman characters (remember the Scarecrow battle). While this was fine to most and worked well in the context of the game, Rocksteady concedes that it doesn’t hold true to life in that Batman is a regular guy and while perhaps with some slight enhancements his enemies are as well. Check his response about the villains in Batman: Arkham City:
They’re humans, They’re mortal. Batman’s a mortal guy, but he’s a total badass, so we’ve got to make sure that all of a sudden someone like Riddler doesn’t just develop superhuman strength because it makes gameplay sense. No. Riddler is a smart guy but he’s not a powerhouse, and so the combat between Batman and Riddler exists on the intellectual level.
Honestly, it doesn’t matter to us either way because after the masterpiece that was Batman: Arkham Asylum we pretty much trust Rocksteady’s judgement on gameplay direction. I have to admit that it will be pretty satisfying to actually beat the smile off the Riddler’s smug face.