We have been waiting for a new Hitman game to be announced for a few years, I mean the Hitman franchise is one of the few true stealth game franchises out there. This latest info that we picked up comes courtesy of an interview of an interview on the Official PlayStation Blog with Tore Blystad, game director and Christian Eleverdam, gamplay director at IO.
In bringing Agent 47 back from his long hiatus the team examined every component of the game and spent a lot of this time away building a brand new game engine from scratch. The developer took a long hard look at what they did and didn’t like about the previous Hitman games and wanted Hitman: Absolution to be a much more naturally flowing and developing game. They talked about how in previous games if you were discovered it turned into a bit of a “clumsy” combat situation. That won’t be an issue in Hitman: Absolution as the team has taken steps to give players much more control to be as stealthily as they want but if that doesn’t work the player has the ability to respond with extreme prejudice and I for one am really happy about that.
As an example they talked about what will happen if you are discovered by a police officer. Just like in real life the officer won’t try to shoot at you first, he will attempt to arrest you and take you into custody (bad idea for him). When he attempts to do that you have several options, you could back away and try to escape or you could try to disarm him the choices will be yours. The big thing I took away here is that the game is much more flexible and true to real life in terms of how NPC’s respond to you, they won’t always just respond by attacking you because that is not how things normally happen. They are not saying that the NPC’s won’t attack you but if they do then it’s going to be really bad day for them.
From what we can tell so far, Agent 47 will have more choice than ever before in terms of how to approach situations and execute his missions and that is never a bad idea. Speaking of choices this is where the guys talked about disguises and how they play into the game. Disguises will play a huge role in the game and your decision in picking the right one will have a huge effect on how the situation around you develop. Certain disguises have unique attributes that make them more or less effective. Then there is the brand new Instinct system. Instinct allows you to see potential challenges in real-time. If you’re disguised and its cop versus cop then you can try to bluff them and sneak away to save ammo. But don’t think you will be able to use Instinct whenever you want, Instinct is an economy. You have to earn it by doing the sorts of things a real hitman might do – by carrying out silent kills, successfully concealing bodies and bluffing a large number of people, for example. You have to use it carefully on the most expert difficulty settings, while it’s more prevalent on the easier ones. When they were asked about locales for Hitman: Absolution they ducked the question but did say Agent 47 will be collecting his frequent flier miles, we know from the E3 demo that he does some damage in Chicago.
In terms of the mission and targets that Agent 47 will have in Hitman: Absolution the game takes a bit of a new approach. This time around it will be more of a personal journey for him, he experiences a surprising betrayal and that leads him on a hunt for the truth and he will pile up a lot of bodies on his way to it. Another new aspect to the game is how much Agent 47’s actions will change the world around him, in previous games it was really all about you vs. your target. This time around the game will have a much more dynamic feel to it. Just about everything you do will develop how a situation unfolds, depending on what “variable” you introduce or remove the outcome will change.
They went on to talk about everyone’s favorite part of the game and that is all the ways to assassinate people. The team took the core mechanics from Hitman: Blood Money and built on that. They added tons of improvised weapons that are location specific meaning you might only see a certain weapon in one location in the whole game because it just doesn’t fit in any other location.
Well that’s all we got folks, the interview has tons more details but we won’t spoil it for you. You can jump on over to the Official PlayStation Blog and check out the rest of the interview if you like. Hitman: Absolution drops sometimes in 2012.