THQ has announced development of WWE ’12, the electrifying rebirth of the renowned WWE flagship videogame franchise (formerly known as Smackdown Vs. Raw). WWE ’12 is currently in development for the PS3, Xbox 360 and Wii, with a scheduled release timing of November 22, 2011 in North America. This franchise was getting a bit stale so I will give them props for giving it a refresh and hopefully that comes with improved gameplay and deeper game modes.
WWE ’12 will be playable for the first time at E3 next week if you can make it. WWE ’12 will offer players the opportunity to engage in the WWE experience through the new Predator Technology dynamic gameplay system. Included are the new Breaking Point submission system, new Attributes and control layout as well as significant improvements to other key gameplay systems, including Momentum and Stamina. WWE Universe Mode 2.0 will generate new and more impactful elements of unpredictability based on player decisions, while dynamic visual changes to gameplay presentation, including new animations, camera positions, lighting and improved rendering, will set the tone for delivering an exceptional simulation of WWE programming.
WWE ’12 will feature the franchise’s best-in-class creation suite, enabling players to develop and customize their own Superstars, entrances, finishing moves, storylines, Highlight Reels and other all-new capabilities to be announced later this year. As well, the popular Road to WrestleMania Mode will enable players to explore compelling new storylines and major gameplay improvements. WWE ’12 will also boast one of the largest rosters of WWE Superstars, WWE Divas and WWE Legends in franchise history, including cover Superstar Randy Orton, John Cena, The Miz and the debuting Alberto Del Rio.