Yep, according to our friends over at NeoGAF there are going to be some interesting new additions to the series in Assassin’s Creed Revelations which was officially revealed last week. This info apparently comes from a preview that will appear in the latest issue of Game Informer. We won’t make you wait, let’s jump into the details.
- Ezio will be looking for things called “Seals” in Revelations. These seals hold the memories of Alair which will allow Ezio to “walk in Altair’s footsteps” (just as Desmond uses Animus to peek into his ancestors lives).
- You’ll control Altair through these sequences.
- The bulk of the game is set in Constantinople which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata), but you will also visit Cappadocia.
- Ezio will be well over 50 years old during Revelations, we are sure that it will make your ability to manage your other Assassin’s all the more important
- Ezio has a new item called the hookblade (shown in the picture above) which allows him to use ziplines throughout the city. According to Ubisoft this will speed up travel from point to point by about 30% which will be a welcome change because while love the parkour running it does get a little tedious by mid-game.
- You can also use the hookblade to reach out and pull enemies in for a combo, first thing comes to mind is Scorpion from Mortal Kombat.. GET OVER HERE!!
- Ezio can now make bombs through a crafting system which has been a huge component of RPG’s for years. There will apparently be over 300 different bomb type players will be able to create.
- They’ve modified the control scheme so that circle/B will control the hookblade and triangle/Y will control project weapons and bombs.
- Eagles vision has become eagle sense. “Eagle sense let’s you focus on a character and see where he’s been,” Amancio says. “You’ll get an approximation of where he will go. If you’re able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush.” This seems like it could turn out to be really awesome.
- They’ve expanded on the Borgia Towers concept in order to create a new system. Throughout the city there are Assassin’s Den’s, you’ll need to complete various assault scenarios in order take down the Templar presence (UBI says that there’s more variety than in the Borgia Towers). Once you obtain a den you’ll be able to upgrade the buildings in that region along with adding ziplines across the rooftops. You’ll also be able to change the guards from being hostile to neutral. The concept of the Borgia Towers was good and we are glad to see them expanding on this concept.
- You can lose control of your dens as you gain notoriety. You’ll be able to send your own troops after the templars if you’re unable to make it back to the specific den that’s being attacked. You can do that by making it to any of the other dens that you currently control. You will also be able to appoint a “master assassin: to control a specific den and you’ll never have to worry about it being taken over. No word on if you can appoint more than one master assassin to look out over several dens.
- The Assassin Leveling mechanic has been increased from 10 to 15 which should make a lot of folks happy.
- In order to make the world more immersive they’ve done away with traditional side missions in favor of random events. For example you may be traveling through a city and notice a shop owner being robbed or a little girl asking for help. This is a welcome concept because the side missions did tend to get a little monotonous, hopefully these “random events” will mix up the gameplay a bit more and make it less predictable.
- They’re using a new type of capture facial technology called Mocam that GI describes as an “intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like LA Noire.”
- Desmond is placed back inside Animus where he finds a safe mode called the ‘Black Room’. You’ll be able to access Desmond’s lost memories through that back door. Hopefully this will give us even more insights into Desmond’s state of mind.
- The gameplay during Desmond’s game is described as narrative-fueled puzzle sequences. “Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious.” Brrr… we aren’t even going to touch that one.
- Multiplayer is returning but this time they’re trying to give more focus to the narrative since that’s a big part of ACR.
- You’ll be able to customize your character’s appearance and weapons as well as create guilds.
Whew that was a lot of stuff wasn’t it and we expect to hear a lot more about this game leading up to and during E3. That’s all we got for you right now but with all that how can you not be excited about getting your hands on Assassin’s Creed Revelations this November?