The team over a Sucker Punch have finally provided the first bit of insight into how Infamous 2 duality/morality system will work. In inFAMOUS 2 karma moments from the first game are now represented by character-driven dialogue and 3D motion captured cutscenes. In the game, your conscience will come into play with the introduction of Kuo and Nix, two NPC’s that will either lead Cole down the path to light or down the road to darkness. Kuo is a NSA agent working to help Cole defeat the Beast. Nix is a New Marais native that grew up in the swamps around New Marias, whose hatred for Bertrand stems from witnessing him kill her family. She is your hedonistic guide that coaxes Cole into not thinking about the consequences of his actions and that my friend can have devastating effects if you’re not careful.
During the game, there will be multiple crossroads or decision points where Cole will have to decide whether to follow Kuo and do the “right” thing or listen to Nix and ignore the consequences of his actions. The choices you make will directly affect the gameplay by permanently remaining in the world. Though no matter the path you choose, remember that in inFAMOUS 2 you can always change your mind. While the affects of your decisions will remain, you can always work your way back from the dark side or say freak it and dive head first into violence and chaos.
In the demo that folks are getting their to play in London they will be able to get their hands on the Good or Evil version of the “Save Kuo” mission. Two allies. Two plans of attack. A choice to follow Zeke’s plan and get the help of the captured police by taking out the convoy guarded by the Militia, then assaulting the Militia compound with the army of cops to free Kuo. Or, side with Nix and her destructive plan to ram a trolley filled with explosives through the front gate. The choice is yours! No word on when we will be able to get our hands on this demo, but we can’t wait!