Wheww (breathes sigh of release). If you are like the rest of us, you were really excited by what you saw in the Mass Effect 2 demo for PS3, but you were less than happy with what seemed like a lack of polish. There was some screen tearing, the controls were a bit unresponsive at times, and the big one for me was that the voices weren’t lining up with the movements of the character’s mouths which for me is just way past annoying. Now it seems we know why.
Bioware community manager, Chris Priestley, had already dropped tons of details in a PS Blog post a while back, but in responding to a question he spoke the words that should put all PS3 owners that were still on the fence about Mass Effect 2 even after the demo at rest. Priestley said:
“The demo was, for certification and testing reasons, about a 2 month older build than the final “what you will play when you get it home” version. I think you’ll see that the game is noticeably better at launch. =)”
There you have it folks, it was a two month old build that we were playing, so expect by the time the final game drops on both PSN and at retail this Tuesday all that stuff to have been worked out and the game to be fully polished. In that same post Chris talked about this not just being a bad port for the PS3 of the original Xbox code, but rather a real rework to make sure everything naturally translated to the PS3. So even though demos are normally old code, you never really know how old, in some cases like this one its two months, but sometimes its only a few weeks you just never know how much a final build is going to be from the demo unless they tell you. So for you on the fence folks, was this what you needed to hear?
[source link=”http://blog.us.playstation.com/2011/01/12/mass-effect-2-ps3-hits-psn-and-blu-ray-on-january-18th-more-than-a-simple-port/comment-page-2/#comment-506283″]US PlayStation Blog[/source]