It’s the Friday before a long weekend for some of us and you know what that means. You don’t? A Two Worlds dev diary of course. In this latest video, Topware Interactive Creative Director Scott Cromie will walk you through a ton of the major game mechanic changes from Two Worlds I to Two Worlds II, illustrated with footage of each game so you can see the difference for yourselves. He discusses the impact of Reality Pump’s new GRACE engine, the re-imagined weapon crafting system, alchemy system, and spell-building system and will give you a sneak peek at their interfaces and touch on how they’ve been reinvented. I won’t lie I wasn’t sure about Two Worlds II with all the delays, but it looks good and I have been hearing good things.
Two Worlds II releases January 25, 2011 on PS3, Xbox 360 and PC.