Why Haven’t More Games Incorporated Sony’s Sixaxis Technology?

Share And Comment

As I was working on a demo impressions piece for Ninja Theory’s upcoming game Enslaved: Odyssey To The West, I found myself thinking back to their last game which was Heavenly Sword and how well it incorporated Sony’s Sixaxis technology. Then I got to thinking how no other game on PS3 that I can recall has even come close to incorporating its use as well and as appropriately.

sixaxis

It’s crazy to think considering how much hype Sony put around the technology when it debuted that there are current PS3 owners who don’t even know what it is and have never even used it. Though I can’t really blame PS3 owners because very few developers have made much of an effort to use the technology. For those of you that don’t know, Sixaxis is both the name of the original PS3 controller and a description of the controllers ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing six degrees of freedom. This allows games to respond to orientation of the controller which was supposed to bring a new and interesting component to PS3 games though it just never seemed to catch on. Besides Heavenly Sword the only other game that I think made a concerted to really make good use of the Sixaxis technology was Dark Sector. For a capability that was so highly touted, it has been relegated to pretty much gimmick status.

As of late the only game that even did something close to meaningful with it was Heavy Rain though I felt it could have been much more responsive. So with all this said, this leads us to the question “Why Haven’t More Games Incorporated Sixaxis?” and the answer is that we don’t really know. From what we understand its not extremely difficult to incorporate and doesn’t cause any performance or stability issues, so maybe developers just don’t like it. Perhaps they just don’t feel it adds or would add enough value for them to spend the effort putting it in.

So that is it guys, now we want to know what you think. Why hasn’t the use of Sixaxis been used more and do you think that it could have made any games better, if so which ones and why.

Share And Comment
Lorenzo Winfrey

Lorenzo Winfrey

Editor-In-Chief at ZoKnowsGaming
I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.
Lorenzo Winfrey